August 2020

M3ER: Multiplicative Multimodal Emotion Recognition Using Facial, Textual, and Speech Cues

M3ER: Multiplicative Multimodal Emotion Recognition Using Facial, Textual, and Speech Cues

Abstract We present M3ER, a learning-based method for emotion recognition from multiple input modalities. Our approach combines cues from multiple co-occurring modalities (such as face, text, and speech) and also

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The AICO Multimodal Corpus – Data Collection and Preliminary Analyses

The AICO Multimodal Corpus – Data Collection and Preliminary Analyses

Abstract This paper describes data collection and the first explorative research on the AICO Multimodal Corpus. The corpus contains eye-gaze, Kinect, and video recordings of human-robot and human-human interactions, and

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Contributions of modern network science to the cognitive sciences: revisiting research spirals of representation and process

Contributions of modern network science to the cognitive sciences: revisiting research spirals of representation and process

Abstract Modeling the structure of cognitive systems is a central goal of the cognitive sciences—a goal that has greatly benefitted from the application of network science approaches. This paper provides

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Policy-based Bigdata Security and QoS Framework for SDN/IoT: An Analytic Approach

Policy-based Bigdata Security and QoS Framework for SDN/IoT: An Analytic Approach

Abstract With the explosive growth of the Internet of Things (IoT) using WiFi networks along with their huge data flows (especially Bigdata using TCP connections), the significant challenges are the

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Coordination between control layer AI and on-board AI in optical transport networks [Invited]

Coordination between control layer AI and on-board AI in optical transport networks [Invited]

Abstract In optical transport networks, the urgent demand for control efficiency and intelligence has become one of the most significant challenges for telecom operators. With the development in control technology,

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Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Abstract This study considers to what extent a tangible tabletop interface can enhance student engagement in a serious mathematics game compared to regular interaction with the same game in a

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