Author name: siavosh kaviani

Professor Siavosh Kaviani was born in 1961 in Tehran. He had a professorship. He holds a Ph.D. in Software Engineering from the QL University of Software Development Methodology and an honorary Ph.D. from the University of Chelsea.

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Abstract This study considers to what extent a tangible tabletop interface can enhance student engagement in a serious mathematics game compared to regular interaction with the same game in a […]

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Audio-Tactile Proximity Feedback for Enhancing 3D Manipulation

Audio-Tactile Proximity Feedback for Enhancing 3D Manipulation

ABSTRACT In the presence of conflicting or ambiguous visual cues in complex scenes, performing 3D selection and manipulation tasks can be challenging. To improve motor planning and coordination, we explore

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Medical Selfies: Emotional Impacts and Practical Challenges

Medical Selfies: Emotional Impacts and Practical Challenges

ABSTRACT Medical images taken with mobile phones by patients, i.e. medical selfies, allow screening, monitoring, and diagnosis of skin lesions. While mobile teledermatology can provide good diagnostic accuracy for skin

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A Time Domain Artificial Intelligence Radar System Using 33-GHz Direct Sampling for Hand Gesture Recognition

A Time Domain Artificial Intelligence Radar System Using 33-GHz Direct Sampling for Hand Gesture Recognition

Abstract This article introduces a time-domain-based artificial intelligence (AI) radar system for gesture recognition using 33-GS/s direct sampling technique. High-speed sampling using a time-extension method allows AI learning to be

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Point Me In the Right Direction: Understanding User Behaviour with As-The-Crow-Flies Navigation

Point Me In the Right Direction: Understanding User Behaviour with As-The-Crow-Flies Navigation

ABSTRACT Visual as-the-crow-flies (ATCF)  methods are an increasingly popular alternative to existing turn-by-turn (TBT) navigation for cyclists. To better understand how people use them in everyday navigation and how they

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A Framework of Touchscreen Interaction Design Recommendations for Children (TIDRC): Characterizing the Gap between Research Evidence and Design Practice

A Framework of Touchscreen Interaction Design Recommendations for Children (TIDRC): Characterizing the Gap between Research Evidence and Design Practice

ABSTRACT HCI researchers have established a number of evidence-based design recommendations for children’s touchscreen interfaces based on developmental appropriateness. Yet, these recommendations are scattered within the academic literature and lack

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Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application

Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application

ABSTRACT Feature-rich applications such as word processors and spreadsheets are not only being used by adults but increasingly by children and older adults as well. Learning these applications is challenging

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ibn sina

Philosophy of love from Ibn Sina’s point of view

Ibn Sina’s treatise on love explains one of the most powerful forces in the world of creation. Following his Greek and Islamic predecessors, he explains love in ontological terms: love penetrates everything. It is God’s infinite love that has caused the existence of all things.

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Classification of Grape Leaves using KNN and SVM Classifiers

Classification of Grape Leaves using KNN and SVM Classifiers

Abstract As it is known, in today’s world gross domestic product (GDP) determines the prosperity of a nation. Agriculture directly adds to the GDP, subsequently, incredible endeavors are to be

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