Author name: Nasim Gazerani

Nasim Gazerani was born in 1983 in Arak. She holds a Master's degree in Software Engineering from UM University of Malaysia.

The AICO Multimodal Corpus – Data Collection and Preliminary Analyses

The AICO Multimodal Corpus – Data Collection and Preliminary Analyses

Abstract This paper describes data collection and the first explorative research on the AICO Multimodal Corpus. The corpus contains eye-gaze, Kinect, and video recordings of human-robot and human-human interactions, and […]

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Contributions of modern network science to the cognitive sciences: revisiting research spirals of representation and process

Contributions of modern network science to the cognitive sciences: revisiting research spirals of representation and process

Abstract Modeling the structure of cognitive systems is a central goal of the cognitive sciences—a goal that has greatly benefitted from the application of network science approaches. This paper provides

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Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Abstract This study considers to what extent a tangible tabletop interface can enhance student engagement in a serious mathematics game compared to regular interaction with the same game in a

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Point Me In the Right Direction: Understanding User Behaviour with As-The-Crow-Flies Navigation

Point Me In the Right Direction: Understanding User Behaviour with As-The-Crow-Flies Navigation

ABSTRACT Visual as-the-crow-flies (ATCF)  methods are an increasingly popular alternative to existing turn-by-turn (TBT) navigation for cyclists. To better understand how people use them in everyday navigation and how they

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Mitigating the Negative Impacts when Designing Educational VR Applications for Children

Mitigating the Negative Impacts when Designing Educational VR Applications for Children

Abstract Educational VR applications, mainly designed for children, are often used to showcase the benefits of VR. While such applications highlight a lot of the potentials for future learning environments,

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A Framework of Touchscreen Interaction Design Recommendations for Children (TIDRC): Characterizing the Gap between Research Evidence and Design Practice

A Framework of Touchscreen Interaction Design Recommendations for Children (TIDRC): Characterizing the Gap between Research Evidence and Design Practice

ABSTRACT HCI researchers have established a number of evidence-based design recommendations for children’s touchscreen interfaces based on developmental appropriateness. Yet, these recommendations are scattered within the academic literature and lack

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Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application

Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application

ABSTRACT Feature-rich applications such as word processors and spreadsheets are not only being used by adults but increasingly by children and older adults as well. Learning these applications is challenging

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