Education

What is Education?

Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include teaching, training, storytelling, discussion, and directed research. It frequently takes place under the guidance of educators, however, learners can also educate themselves. It can take place in formal or informal settings and any experience that has a formative effect on the way one thinks, feels, or acts may be considered educational. The methodology of teaching is called pedagogy.

education

In many places, it is divided into levels and modalities. In the USA a few examples of levels are preschool, primary school, secondary school, and university. Bear in mind that each country has its own system and there are many variations.

Modalities, on the other hand, maybe:

  • School
  • College
  • University
  • Distance learning

School

school is an educational institution designed to provide learning spaces and learning environments for the teaching of students (or “pupils”) under the direction of teachers. Most countries have systems of formal education, which is commonly compulsory.

College

college is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offering vocational education, or a secondary school.

University

A university is s an institution of higher (or tertiary) education and research, which awards academic degrees in various academic disciplines. Universities typically provide undergraduate and postgraduate education.

Distance learning

Distance learning is the education of students who may not always be physically present at a school. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via post. Today, it involves online learning. A distance learning program can be completely distance learning, or a combination of distance learning and traditional classroom instruction.

About KSRA

The Kavian Scientific Research Association (KSRA) is a non-profit research organization to provide research / educational services in December 2013. The members of the community had formed a virtual group on the Viber social network. The core of the Kavian Scientific Association was formed with these members as founders. These individuals, led by Professor Siavash Kaviani, decided to launch a scientific / research association with an emphasis on education.

KSRA research association, as a non-profit research firm, is committed to providing research services in the field of knowledge. The main beneficiaries of this association are public or private knowledge-based companies, students, researchers, researchers, professors, universities, and industrial and semi-industrial centers around the world.

Our main services Based on Education for all spectrums people in the world. We want to make an integration between researches and educations. We believe education is the main right of Human beings. So our services should be concentrated on inclusive education.

The KSRA team partners with local under-served communities around the world to improve the access to and quality of knowledge based on education, amplify and augment learning programs where they exist, and create new opportunities for e-learning where traditional education systems are lacking or non-existent.

The impact of Facebook in teaching practicum: Teacher trainees’ perspectives

The impact of Facebook in teaching practicum: Teacher trainees’ perspectives

ABSTRACT Prompt feedback is one of the critical components of teacher education programs. To reap the greatest benefit from the teaching practicum process, the quality of feedback as well as […]

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Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study

Abstract This study considers to what extent a tangible tabletop interface can enhance student engagement in a serious mathematics game compared to regular interaction with the same game in a

Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study Read More »

Mitigating the Negative Impacts when Designing Educational VR Applications for Children

Mitigating the Negative Impacts when Designing Educational VR Applications for Children

Abstract Educational VR applications, mainly designed for children, are often used to showcase the benefits of VR. While such applications highlight a lot of the potentials for future learning environments,

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Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application

Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application

ABSTRACT Feature-rich applications such as word processors and spreadsheets are not only being used by adults but increasingly by children and older adults as well. Learning these applications is challenging

Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application Read More »

Sustainable Curriculum Planning for Artificial Intelligence Education: A Self-determination Theory Perspective

Sustainable Curriculum Planning for Artificial Intelligence Education: A Self-determination Theory Perspective

Abstract The teaching of artificial intelligence (AI) topics in school curricula is an important global strategic initiative in educating the next generation. As AI technologies are new to K-12 schools,

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Teaching and learning with children: Impact of reciprocal peer learning with a social robot on children’s learning and emotive engagement

Teaching and learning with children: Impact of reciprocal peer learning with a social robot on children’s learning and emotive engagement

Abstract Pedagogical agents are typically designed to take on a single role: either as a tutor who guides and instructs the student or as a tutee that learns from the

Teaching and learning with children: Impact of reciprocal peer learning with a social robot on children’s learning and emotive engagement Read More »

Tablet Apps to Support First School Inclusion of Children With Autism Spectrum Disorders (ASD) in Mainstream Classrooms: A Pilot Study

Tablet Apps to Support First School Inclusion of Children With Autism Spectrum Disorders (ASD) in Mainstream Classrooms: A Pilot Study

Abstract The inclusion of children with autism spectrum disorders (ASD) in mainstream classrooms is dramatically impeded by their difficulties in socio-adaptive behaviors. This paper presents a package of mobile applications

Tablet Apps to Support First School Inclusion of Children With Autism Spectrum Disorders (ASD) in Mainstream Classrooms: A Pilot Study Read More »

Mapping child–computer interaction research through co-word analysis

Mapping child–computer interaction research through co-word analysis

Abstract This paper employs hierarchical clustering, strategic diagrams, and network analysis to construct an intellectual map of the Child–Computer Interaction research field (CCI) and to visualize the thematic landscape of

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Using Tablet Applications for Children With Autism to Increase Their Cognitive and Social Skills

Using Tablet Applications for Children With Autism to Increase Their Cognitive and Social Skills

Abstract Several researchers along with technicians have been developing software and hardware to support and/or replace the standard method of teaching for children with autism spectrum disorders (ASDs) and/or other

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