Education

What is Education?

Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include teaching, training, storytelling, discussion, and directed research. It frequently takes place under the guidance of educators, however, learners can also educate themselves. It can take place in formal or informal settings and any experience that has a formative effect on the way one thinks, feels, or acts may be considered educational. The methodology of teaching is called pedagogy.

education

In many places, it is divided into levels and modalities. In the USA a few examples of levels are preschool, primary school, secondary school, and university. Bear in mind that each country has its own system and there are many variations.

Modalities, on the other hand, maybe:

  • School
  • College
  • University
  • Distance learning

School

school is an educational institution designed to provide learning spaces and learning environments for the teaching of students (or “pupils”) under the direction of teachers. Most countries have systems of formal education, which is commonly compulsory.

College

college is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offering vocational education, or a secondary school.

University

A university is s an institution of higher (or tertiary) education and research, which awards academic degrees in various academic disciplines. Universities typically provide undergraduate and postgraduate education.

Distance learning

Distance learning is the education of students who may not always be physically present at a school. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via post. Today, it involves online learning. A distance learning program can be completely distance learning, or a combination of distance learning and traditional classroom instruction.

About KSRA

The Kavian Scientific Research Association (KSRA) is a non-profit research organization to provide research / educational services in December 2013. The members of the community had formed a virtual group on the Viber social network. The core of the Kavian Scientific Association was formed with these members as founders. These individuals, led by Professor Siavash Kaviani, decided to launch a scientific / research association with an emphasis on education.

KSRA research association, as a non-profit research firm, is committed to providing research services in the field of knowledge. The main beneficiaries of this association are public or private knowledge-based companies, students, researchers, researchers, professors, universities, and industrial and semi-industrial centers around the world.

Our main services Based on Education for all spectrums people in the world. We want to make an integration between researches and educations. We believe education is the main right of Human beings. So our services should be concentrated on inclusive education.

The KSRA team partners with local under-served communities around the world to improve the access to and quality of knowledge based on education, amplify and augment learning programs where they exist, and create new opportunities for e-learning where traditional education systems are lacking or non-existent.

Multitouch Tablet Applications and Activities to Enhance the Social Skills of Children with Autism Spectrum Disorders

Multitouch Tablet Applications and Activities to Enhance the Social Skills of Children with Autism Spectrum Disorders

Abstract In spite of great improvements in early diagnosis and interventions, most children diagnosed with Autism Spectrum Disorders (ASD) are unlikely to live independently when they reach adulthood. We have […]

Multitouch Tablet Applications and Activities to Enhance the Social Skills of Children with Autism Spectrum Disorders Read More »

Tinkering with Interactive Materials Studies, Concepts and Prototypes

Tinkering with Interactive Materials Studies, Concepts and Prototypes

Abstract The concept of tinkering is a central practice within research in the field of Human-Computer Interaction, dealing with new interactive forms and technologies. In this thesis, tinkering is discussed

Tinkering with Interactive Materials Studies, Concepts and Prototypes Read More »

Impact of voice-based interaction on learning practices and behavior of children

Impact of Voice-based Interaction on Learning Practices and Behaviour of Children

ABSTRACT Smart devices have become an integral part of the everyday lives of children. Today, children can even use voice-based interactions to interact with devices for a wide range of

Impact of Voice-based Interaction on Learning Practices and Behaviour of Children Read More »

Dynamic testing: Can a robot as tutor be of help in assessingchildren's potential for learning?

Dynamic testing: Can a robot as tutor be of help in assessing children’s potential for learning?

Abstract This study examined whether computerized dynamic testing by utilizing a robot would lead to different patterns in children’s (aged 6–9 years) potential for learning and strategy use when solving

Dynamic testing: Can a robot as tutor be of help in assessing children’s potential for learning? Read More »

Involving End-Users in HCI Education: A Case Study and Steps Forward

Involving End-Users in HCI Education: A Case Study and Steps Forward

Abstract Users are at the core of HCI—they are the focus of our designs, evaluations, and HCI pedagogy; however, limited research exists on how HCI/design students engage with end-user populations

Involving End-Users in HCI Education: A Case Study and Steps Forward Read More »

Opportunities and Challenges in Involving Users in Project-Based HCI Education

Opportunities and Challenges in Involving Users in Project-Based HCI Education

ABSTRACT Users are fundamental to HCI. However, little is known about how HCI education introduces students to working with users, particularly those different from themselves. To better understand design students’

Opportunities and Challenges in Involving Users in Project-Based HCI Education Read More »