Education

What is Education?

Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include teaching, training, storytelling, discussion, and directed research. It frequently takes place under the guidance of educators, however, learners can also educate themselves. It can take place in formal or informal settings and any experience that has a formative effect on the way one thinks, feels, or acts may be considered educational. The methodology of teaching is called pedagogy.

education

In many places, it is divided into levels and modalities. In the USA a few examples of levels are preschool, primary school, secondary school, and university. Bear in mind that each country has its own system and there are many variations.

Modalities, on the other hand, maybe:

  • School
  • College
  • University
  • Distance learning

School

school is an educational institution designed to provide learning spaces and learning environments for the teaching of students (or “pupils”) under the direction of teachers. Most countries have systems of formal education, which is commonly compulsory.

College

college is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offering vocational education, or a secondary school.

University

A university is s an institution of higher (or tertiary) education and research, which awards academic degrees in various academic disciplines. Universities typically provide undergraduate and postgraduate education.

Distance learning

Distance learning is the education of students who may not always be physically present at a school. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via post. Today, it involves online learning. A distance learning program can be completely distance learning, or a combination of distance learning and traditional classroom instruction.

About KSRA

The Kavian Scientific Research Association (KSRA) is a non-profit research organization to provide research / educational services in December 2013. The members of the community had formed a virtual group on the Viber social network. The core of the Kavian Scientific Association was formed with these members as founders. These individuals, led by Professor Siavash Kaviani, decided to launch a scientific / research association with an emphasis on education.

KSRA research association, as a non-profit research firm, is committed to providing research services in the field of knowledge. The main beneficiaries of this association are public or private knowledge-based companies, students, researchers, researchers, professors, universities, and industrial and semi-industrial centers around the world.

Our main services Based on Education for all spectrums people in the world. We want to make an integration between researches and educations. We believe education is the main right of Human beings. So our services should be concentrated on inclusive education.

The KSRA team partners with local under-served communities around the world to improve the access to and quality of knowledge based on education, amplify and augment learning programs where they exist, and create new opportunities for e-learning where traditional education systems are lacking or non-existent.

Investigating Academicians’ Use of Tablet PC from the Perspectives of Human Computer Interaction and Technology Acceptance Model

Investigating Academicians’ Use of Tablet PC from the Perspectives of Human Computer Interaction and Technology Acceptance Model

Abstract This phenomenological study examines academicians’ beliefs and lived experiences of using tablet PC based on the Human-Computer Interaction (HCI) and Technology Acceptance Model (TAM). Participants included 15 academic staff […]

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Teacher perceptions of the value of game-based learning in secondary education

Teacher perceptions of the value of game-based learning in secondary education

Abstract Teachers’ perceptions of the usefulness of digital games might be a reason for the limited application of digital games in education. However, participants in most studies of teaching with

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ENHANCING EDUCATIONAL TECHNOLOGY CONFIDENCE AMONG TEACHER CANDIDATES: BENEFITS OF AND LESSONS LEARNED FROM A 1:1 DEVICE UNIVERSITY-ELEMENTARY SCHOOL PARTNERSHIP

ENHANCING EDUCATIONAL TECHNOLOGY CONFIDENCE AMONG TEACHER CANDIDATES: BENEFITS OF AND LESSONS LEARNED FROM A 1:1 DEVICE UNIVERSITY-ELEMENTARY SCHOOL PARTNERSHIP

ABSTRACT Aim/Purpose This study describes and evaluates a teacher preparation program that combines a school-university partnership and a 1:1 device initiative. Background This educational design research report combines a 1:1

ENHANCING EDUCATIONAL TECHNOLOGY CONFIDENCE AMONG TEACHER CANDIDATES: BENEFITS OF AND LESSONS LEARNED FROM A 1:1 DEVICE UNIVERSITY-ELEMENTARY SCHOOL PARTNERSHIP Read More »

Automatic Recommendations for E-Learning Personalization Based on Web Usage Mining Techniques and Information Retrieval

Automatic Recommendations for E-Learning Personalization Based on Web Usage Mining Techniques and Information Retrieval

ABSTRACT In this paper, we describe an automatic personalization approach aiming to provide online automatic recommendations for active learners without requiring explicit feedback. Recommended learning resources are computed based on

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Personalized E-Learning System Based on User’s Performance and Knowledge: An Adaptive Technique

Personalized E-Learning System Based on User’s Performance and Knowledge: An Adaptive Technique

Abstract The Learning style of every individual is unique. We require some adaptive and personalization techniques to extract the required learning content from enormous content available. Here we build up

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A Conceptual System Architecture for Cloud-Based E-learning Systems for Higher Education in India

A Conceptual System Architecture for Cloud-Based E-learning Systems for Higher Education in India

Abstract E-learning is the new means which has the potential to support the traditional education system. E-learning is gaining popularity and is considered as a viable and efficient means of

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INTEGRATING EDUCATION, TECHNOLOGY, AND SDG’S: A THREE-PRONGED COLLABORATION

INTEGRATING EDUCATION, TECHNOLOGY, AND SDG’S: A THREE-PRONGED COLLABORATION

ABSTRACT Social and technological evolutions are forcing changes in education worldwide. An important guide for such changes is the sustainable development goals (SDGs) adopted by the  United Nations. SDG 17

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Identifying Tools to Support Schools’ Collaborative Teaching and Learning

Identifying Tools to Support Schools’ Collaborative Teaching and Learning

Abstract The integration of e-Science and Grid technologies into curriculum teaching is currently an ambitious aim for teachers and school infrastructures to organize. However, it can expose classroom learners and

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